Tyrbo Get early access

An online game maker that lives in a browser tab and plays on your phone

Tyrbo is an online game maker: you open a browser tab, write what your game is about in a sentence, and it plans and builds a real mobile game alongside you. No editor to download, no engine to configure, no project folder to babysit. When a build is ready, a code appears on screen; point your phone's camera at it and the game opens there.

Get early access

We are letting makers in a few at a time. One email when your spot opens.

  • Match-3 puzzle game concept art in the bright and bold lookMatch-3 puzzle · Bright and bold
  • Survivors game concept art in the 16-bit pixel lookSurvivors · 16-bit pixel
  • Platformer game concept art in the 16-bit pixel lookPlatformer · 16-bit pixel
  • Top-down adventure game concept art in the 16-bit pixel lookTop-down adventure · 16-bit pixel
  • Tower defense game concept art in the bright and bold lookTower defense · Bright and bold
  • Runner game concept art in the bright and bold lookRunner · Bright and bold
  • Cozy farm and garden game concept art in the cozy cartoon lookCozy farm and garden · Cozy cartoon
  • Card battler and autobattler game concept art in the gilded fantasy lookCard battler and autobattler · Gilded fantasy
Looks Tyrbo starts games from. Every game ends up with a look of its own.

Make a game online, with nothing to install

Most game tools begin with a multi-gigabyte download, a setup wizard and an afternoon of reading about project settings. Tyrbo skips all of that. The workbench is a web page at app.tyrbo.ai, and the heavy lifting (planning, generating art, writing and testing code) happens on our side instead of on your laptop.

That changes who can start. You do not need a powerful machine, a code editor or a graphics driver that cooperates. You need a browser, an idea and a sign-in.

  • No installer, no plugins, no version to keep updated.
  • The engine improves underneath you without a reinstall.
  • The gap between thinking of a game and starting on it is one typed sentence.

From a typed idea to a plan you can read

Type the game the way you would pitch it to a friend: what the player taps, what chases them, how a round ends. A short round of questions follows, and each arrives with a sensible answer already selected, so you can usually just press Continue.

Then you get the plan before any building starts. It has a title, a pitch, every part the game needs (screens, systems, levels, progression) and concept art showing how it will look. Reading a plan is much faster than discovering halfway through a build that the game went somewhere you did not mean. Signing in to see the plan and the concept art costs nothing.

Scan a code and the build plays on your phone

An online game builder that only previews inside a desktop window tells you little about a mobile game. Thumbs, small screens and real hardware are where a game succeeds or falls apart. So every Tyrbo build is meant to be held: scan the code, and the game runs on your own phone the same day.

From there you keep shaping it by talking. Ask for slower enemies, a bigger jump, a darker palette or a new upgrade, and the next build reflects it. The workbench can also write test helpers into your game, such as a button that skips to a later level or sliders for spawn rates, so you can tune it with the phone in your hand.

What the browser game builder puts together

Behind the browser tab is a library of tested game pieces: a grid board, movement, side-view bodies, card and currency interfaces, a HUD, level progress and world maps, plus map recipes such as dungeons, caves and race tracks. When your idea needs something the library lacks, the AI writes it as clean code that belongs to your game.

It builds best in fifteen genres today, from a match-3 game maker board to an endless runner or a word game. Each game gets its own art direction and interface skin, and leaves with the hard parts checked: no soft-locks, smooth on low-end Android, ads and purchases wired, leaderboards live.

Ideas you could type

  • A word game where letters fall like rain and you swipe them into words before they hit the ground
  • A tiny submarine dodging jellyfish in a dark trench, with a flashlight that runs low on battery
  • Stack pancakes as high as you can while a hungry dog tries to knock the tower over
  • A runner where a paper plane glides through an office, dodging fans and collecting sticky notes

From a sentence to your phone

  1. 1

    Describe it

    One sentence is enough. Say what you tap, what you dodge, what you win.

  2. 2

    Answer a few questions

    Each comes with our best guess picked, so most of the time you just tap Continue.

  3. 3

    See the plan

    A title, a pitch, every part of the game, and concept art, before anything is built.

  4. 4

    Play it today

    Scan the code and it runs on your phone. Change it by talking to it.

Built to ship, not just to prototype

Every game leaves the pipeline with all of this checked, not hoped for.

  • No soft-locks
  • Runs on low-end Android
  • Ads and purchases wired
  • Leaderboards live
  • A signed build you own

Questions people ask

Do I need to download anything to use this online game maker?

No. The whole workbench runs in a browser tab at app.tyrbo.ai. Planning, art generation and building all happen online, so there is no installer and no engine to update. The only thing on your phone is the game itself, which opens when you scan the code shown on screen.

Can I make a game online without coding?

Yes. You describe the game in plain words, answer a few questions that come with suggested answers, and review a plan before anything is built. Changes work the same way: you say what you want different. The AI writes the code, and any code it adds for your game is clean and stays with that game.

Does it cost anything to try?

Signing in to get a plan and concept art for your idea costs nothing. Building the game runs on paid plans that include monthly credits. Access is through a waitlist right now, and makers are let in a few at a time.

Is a game made online stuck in the browser?

No. The browser is where you make it, not where it ends up. Your game is a mobile game: it plays on your phone the day you build it, and you get a signed Android build that you own, along with a step-by-step checklist for putting it on Google Play.

Who owns a game I make with an online tool like this?

You do. You keep full ownership of the game and the commercial rights to it. The signed build is yours, and code the AI writes for your game belongs to your game rather than to a shared template.

Your game is one sentence away.

Get early access

We are letting makers in a few at a time. One email when your spot opens.