Tyrbo Get early access

Make a game without coding, even if you have never made anything

You do not need to know anything technical to make a game with Tyrbo. No programming, no art software, no idea what a game engine is. What you need is a game you would like to play, and the willingness to say what you think of it. This page covers what that looks like for someone starting from zero.

Get early access

We are letting makers in a few at a time. One email when your spot opens.

  • Match-3 puzzle game concept art in the bright and bold lookMatch-3 puzzle · Bright and bold
  • Survivors game concept art in the 16-bit pixel lookSurvivors · 16-bit pixel
  • Platformer game concept art in the 16-bit pixel lookPlatformer · 16-bit pixel
  • Top-down adventure game concept art in the 16-bit pixel lookTop-down adventure · 16-bit pixel
  • Tower defense game concept art in the bright and bold lookTower defense · Bright and bold
  • Runner game concept art in the bright and bold lookRunner · Bright and bold
  • Cozy farm and garden game concept art in the cozy cartoon lookCozy farm and garden · Cozy cartoon
  • Card battler and autobattler game concept art in the gilded fantasy lookCard battler and autobattler · Gilded fantasy
Looks Tyrbo starts games from. Every game ends up with a look of its own.

What you need to know before you start

Honestly, very little. It helps to know:

  • What the player does. Tap, swipe, drag, jump, aim.
  • What makes it hard. Enemies, a timer, a falling floor, a puzzle that tightens.
  • What winning means. Clearing a level, surviving longer, a high score.

That is all. You do not need to know how collision works, how to save progress, how to make a menu or how to package a game for Android. Tyrbo knows those things, and it will ask you in plain words about anything it needs from you.

What you decide, and what you can leave to Tyrbo

You are the one with taste. Tyrbo asks you a few design questions at the start, each with a sensible answer already chosen, so you only speak up when you disagree. You decide the feel, whether calm or tense, the look, and whether it is played upright or sideways.

You can leave the machinery alone: the code, the physics, the asset files, performance on cheap phones, the signed build. Before anything is built, you read a plan with a title, a pitch and every part of the game, plus concept art. Saying no to the plan costs you one sentence.

When something feels off

You will play your game and something will feel wrong. That is normal, and it is the fun part. Say it the way you would to a friend: the jump feels floaty, the second level is boring, I keep dying to the same spike.

Tyrbo turns that into changes. If you want to try things yourself, ask for tools inside the game, like a button that skips to the boss, invincibility, or a slider for how fast enemies spawn. None of it needs code. A puzzle game maker project is a gentle place to practice this, since puzzles are easy to judge by feel.

Getting your game onto a phone and into the store

When you are ready to play, you scan a code and the game opens on your phone. You can do this the same day you start.

When you are ready to share it, Tyrbo gives you a signed Android build and a step-by-step checklist for Google Play, written for someone who has never published anything. You own the game fully, with commercial rights. Our guide on making a mobile game without coding goes through the whole journey, and the no code game maker page compares this approach with drag-and-drop tools.

Ideas you could type

  • A game where you tap to flip gravity and guide a lost astronaut through an asteroid maze
  • A cozy farm where you raise ducks and sell their eggs at a tiny lakeside market
  • A word game where you spell names of fruit to feed a very hungry dragon

From a sentence to your phone

  1. 1

    Describe it

    One sentence is enough. Say what you tap, what you dodge, what you win.

  2. 2

    Answer a few questions

    Each comes with our best guess picked, so most of the time you just tap Continue.

  3. 3

    See the plan

    A title, a pitch, every part of the game, and concept art, before anything is built.

  4. 4

    Play it today

    Scan the code and it runs on your phone. Change it by talking to it.

Built to ship, not just to prototype

Every game leaves the pipeline with all of this checked, not hoped for.

  • No soft-locks
  • Runs on low-end Android
  • Ads and purchases wired
  • Leaderboards live
  • A signed build you own

Questions people ask

Can I really make a game without coding?

Yes. With Tyrbo you describe your game, answer design questions, and approve a plan. It writes all the code. You change the game later by describing what you want, so you never have to read or write a line.

Do I need any experience to make a game?

No. If you can describe a game you would enjoy, you can make one. Tyrbo explains its questions in plain words and always suggests an answer, so you are never stuck on a choice you do not understand.

Do I need to draw the art myself?

No. Pick a style, such as pixel art, cozy cartoon or low-poly 3D, and Tyrbo assembles the art from curated packs and generates whatever is missing, characters included. The menus and buttons get a matching skin too.

Can I publish a game I made without coding?

Yes. Not writing the code does not change who owns the result. You receive a signed Android build that belongs to you, and a plain checklist that takes you through each step of listing it on Google Play.

What does it cost to make a game without coding?

The plan and concept art are free once you sign in. Building the game itself is on a paid plan with monthly credits. Tyrbo is in early access through a waitlist right now.

Your game is one sentence away.

Get early access

We are letting makers in a few at a time. One email when your spot opens.