Tyrbo Get early access

The AI game maker that plans with you, then builds a game that holds up

An AI game maker turns a description into something you can actually play. Tyrbo is the AI game engine behind that idea: you say what the game is, it works out a plan with you, builds it from game pieces that were tested long before your idea arrived, and proves the result on a modest Android phone. What you end up holding is a real game, not a demo that breaks on level two.

Get early access

We are letting makers in a few at a time. One email when your spot opens.

  • Match-3 puzzle game concept art in the bright and bold lookMatch-3 puzzle · Bright and bold
  • Survivors game concept art in the 16-bit pixel lookSurvivors · 16-bit pixel
  • Platformer game concept art in the 16-bit pixel lookPlatformer · 16-bit pixel
  • Top-down adventure game concept art in the 16-bit pixel lookTop-down adventure · 16-bit pixel
  • Tower defense game concept art in the bright and bold lookTower defense · Bright and bold
  • Runner game concept art in the bright and bold lookRunner · Bright and bold
  • Cozy farm and garden game concept art in the cozy cartoon lookCozy farm and garden · Cozy cartoon
  • Card battler and autobattler game concept art in the gilded fantasy lookCard battler and autobattler · Gilded fantasy
Looks Tyrbo starts games from. Every game ends up with a look of its own.

What an AI game maker is, and what most of them skip

A game is more than a screen that moves. Under every one sits a loop that runs dozens of times a second, input that has to feel right under a thumb, rules that decide who wins, levels, art, sound, menus and somewhere to keep progress.

Plenty of tools will write a page of code from a prompt and call it a game. That works until you ask for a second level or a pause button. Tyrbo treats your sentence as the start of a design, not the end of one. It reasons about the whole structure first, then fills it in, so the tenth change you ask for lands as cleanly as the first.

It plans the game with you before it builds

Building starts only after you agree on what is being built. Tyrbo reads your idea and comes back with a short set of questions, each with its own best guess already selected, so you can accept most of them with one tap and spend your attention on the ones you care about.

Then you get the plan: a title, a pitch, every part of the game listed out, and concept art that shows how it will look. Signing in to see the plan and the concept art costs nothing. If something reads wrong, you fix it here, where a change is one sentence instead of a rebuild.

Built from tested parts, with new code only where it is needed

Most of a game is made of pieces that every game of its kind shares. Tyrbo keeps a library of them, called bricks, each one tested on its own: a grid board, movement, side-view bodies, a cards interface, currency and HUD displays, level progress, world maps. Map recipes cover arenas, dungeons, caves, side-view levels, race tracks and tower-defense lanes.

When your game needs something the library lacks, the AI writes it as clean code that belongs to that game alone. Physics, in 2D or 3D, comes in when the design has bodies that fall, bounce or collide.

Checked on a real low-end phone, not just in a preview

A game that only runs on the machine it was made on is not finished. Before a Tyrbo game leaves the pipeline, a set of things is checked rather than assumed:

  • No soft-locks: there is always a way forward or a way back.
  • It runs smoothly on low-end Android hardware.
  • Ads and in-app purchases are wired in.
  • Leaderboards are live.
  • You get a signed build that you own.

That last point matters most. Full ownership and commercial rights stay with you.

What you can make with Tyrbo

Fifteen genres are built well today, each with its own systems understood: match-3 boards with cascades and level goals, survivors-likes, platformers, top-down adventures, tower defense, endless runners, cozy farms, card battlers and autobattlers, arcade shooters, town builders, racing, physics puzzles, word puzzles, party arenas, and idle and clicker games.

Pick a genre page to see how each one gets built, like the tower defense game maker or the match-3 game maker. Every game also gets its own look, from 24 directions running from pixel art to low-poly and toy-like 3D. For the longer story of how an engine like this works, read what an AI game engine is.

Ideas you could type

  • A tower defense on a frozen lake where the ice cracks under heavy enemies and swallows them
  • A cozy farm where a sleepy cat helps you water crops before the rain clouds roll in
  • A match-3 in a bakery where clearing frosting tiles fills orders for impatient customers
  • An endless runner on rooftops at night, chased by a giant paper lantern

From a sentence to your phone

  1. 1

    Describe it

    One sentence is enough. Say what you tap, what you dodge, what you win.

  2. 2

    Answer a few questions

    Each comes with our best guess picked, so most of the time you just tap Continue.

  3. 3

    See the plan

    A title, a pitch, every part of the game, and concept art, before anything is built.

  4. 4

    Play it today

    Scan the code and it runs on your phone. Change it by talking to it.

Built to ship, not just to prototype

Every game leaves the pipeline with all of this checked, not hoped for.

  • No soft-locks
  • Runs on low-end Android
  • Ads and purchases wired
  • Leaderboards live
  • A signed build you own

Questions people ask

What is an AI game maker?

It is a tool that builds a game from your description instead of asking you to program it. Tyrbo goes a step further than generating code: it plans the game with you, assembles it from tested parts, and checks it on a low-end Android phone before handing it over.

Do I need to know how to code to use an AI game maker?

No. You describe the game and answer questions in plain language. The code exists and belongs to you, but you never have to open it. When you want a change, you say what you want and Tyrbo makes it.

Is Tyrbo free?

Signing in to get the plan and concept art for your game is free. Building the game runs on paid plans that come with monthly credits. Tyrbo is in early access right now, and makers are let in from the waitlist a few at a time.

Do I own the games I make with Tyrbo?

Yes. You get full ownership and commercial rights to what you make, plus a signed Android build that is yours to publish. Tyrbo keeps no claim on the game, so you can keep improving it, give it away or put it in the store whenever you are ready.

Can I publish my game on Google Play?

Yes. Android is the first store Tyrbo supports. Every finished game comes with a signed Android build and a step-by-step checklist that walks you through getting it onto Google Play.

Your game is one sentence away.

Get early access

We are letting makers in a few at a time. One email when your spot opens.