Make a card game with AI, from the first card to the final duel
Tyrbo is an AI card game maker for card battlers: games where you play cards from a hand to summon creatures, cast effects and wear down an opponent. You describe the theme and how a turn should feel, and it works out the cards, the rules and the rival decks with you, then builds a battler that runs on your phone. Classic table games like poker are not what this page promises.
Get early accessWe are letting makers in a few at a time. One email when your spot opens.
Card battler and autobattler · Gilded fantasy
Card battler and autobattler · Painted storybook
Card battler and autobattler · Anime bright
Card battler and autobattler · Bright and bold
Card battler and autobattler · Ink sketch
Card battler and autobattler · Spooky cartoon
Card battler and autobattler · Clean neon
Card battler and autobattler · 16-bit pixel
Cards, costs and the shape of a turn
A card battler is a set of rules that every card bends a little. Start with the turn: how many cards you draw, what you spend to play them (mana that grows each turn, a fixed energy pool, a cost paid in health), and how a turn ends. Then the card itself: a cost, a type (creature, spell, item) and an effect in one line a player can read at a glance.
Tyrbo builds the hand, the card faces and card play on its tested cards UI, with a HUD for health and resources, so the table works before your rules go in. Effects the library lacks are written fresh, and you can list keywords like taunt, poison or shield to give the set a shared vocabulary.
The board and how creatures fight
Where creatures go is the second big decision. Two rows facing each other, a few lanes where each creature blocks the one opposite, or a small grid where position matters. Tyrbo lays the battlefield on its tested grid board, so placement and adjacency are already handled.
Then settle how combat resolves: do creatures attack when played, at the end of a turn, or when you choose? Do they keep damage between turns? Ask the AI card game generator for the version you have in mind, and add a test helper that draws any card on demand, so you can try odd combos in a single game instead of waiting for the right draw.
Opponents, balance and a reason to keep playing
Card battlers in Tyrbo are single-player: you face computer opponents, each with its own deck and personality. A good opponent ladder introduces one idea per fight, such as a swarm deck, a big-spell deck or a poison deck, and a boss deck that combines them.
Balance is where card games live long. Have the AI put a card editor in your test build, change a cost or a number, and replay the duel at once. Between fights, give players a reason to come back: new cards to win, a collection to complete, packs to open. Card unlocks and packs fit naturally with the game's wired ads and purchases.
Make a card game without coding, with art for every card
A card game needs a lot of art: a frame style, an illustration on every card, a table, the board. Tyrbo builds the frames and UI skin in your chosen look and generates the illustrations, so a set of forty cards has one consistent style. Card battlers in the gallery appear in gilded fantasy, anime, ink sketch, candy cute and spooky cartoon.
Before release the pipeline rules out soft-locks (a turn that cannot end is the card game version), smooth play on low-end Android and working leaderboards. For the two most searched kinds of card battler, see the deckbuilder game maker and the autobattler game maker.
Start a card battler game with one sentence
- A card battler where garden bugs duel on a leaf, playing ladybug knights and spider spells
- Haunted mansion cards: summon ghosts in three lanes and cast candle spells to banish rivals
- A pirate card game where crew cards board ships in two rows and cannon spells sink fleets
- Ink sketch samurai cards with honor as mana, where each duel is fought across three bridges
From a sentence to your phone
- 1
Describe it
One sentence is enough. Say what you tap, what you dodge, what you win.
- 2
Answer a few questions
Each comes with our best guess picked, so most of the time you just tap Continue.
- 3
See the plan
A title, a pitch, every part of the game, and concept art, before anything is built.
- 4
Play it today
Scan the code and it runs on your phone. Change it by talking to it.
Built to ship, not just to prototype
Every game leaves the pipeline with all of this checked, not hoped for.
- No soft-locks
- Runs on low-end Android
- Ads and purchases wired
- Leaderboards live
- A signed build you own
Questions people ask
Can I make a card game without coding?
Yes. Describe the theme, what a turn looks like and a few example cards. Tyrbo asks short questions with its best guess ready, shows a plan with concept art, then builds it. New cards and rule changes are things you ask for in plain words.
Can I play my card game against friends?
Not today. The card games Tyrbo builds are single-player against computer opponents, with leaderboards for comparing results. This page does not promise online or local play between people, so design your opponents to carry the challenge.
Can I make solitaire, poker or another classic card game?
Card battlers are what Tyrbo builds well. You can describe a classic table game and Tyrbo will make an attempt from its parts, but this page only promises battlers, deckbuilders and autobattlers.
Can Tyrbo draw art for all my cards?
Yes. It generates card illustrations in one consistent look, along with the card frames, table and interface. If a card's art misses, describe what you want instead and it redraws that card.
Do I own the cards and the game?
Yes. The game, its card designs and its illustrations are yours, with full commercial rights. You also receive a signed Android build and a step-by-step checklist for listing the game on Google Play when it is ready.
Your game is one sentence away.
Get early accessWe are letting makers in a few at a time. One email when your spot opens.