How to make a game with AI, one step at a time
Here is exactly what happens when you make a game with AI in Tyrbo, from the first sentence to the game running on your phone. There are five steps, and only the first one asks you to type much. Open the workbench in your browser and you are ready to begin.
Get early accessWe are letting makers in a few at a time. One email when your spot opens.
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Step 1: Describe the game in a sentence
Start with one line. Say what the player does, what stands in the way, and what success looks like. For example: a frog hops across lily pads to catch flies before the pond freezes.
That is enough. You can write more if you have strong opinions about the look or the controls, but nothing breaks if you leave them out. Tyrbo will ask about anything important you skipped. If you want help writing that first line, the guide on how to write a game prompt has worked examples.
Step 2: Answer a few questions, or keep the guesses
Next, Tyrbo asks a handful of questions about your game. These are design questions, not technical ones: how a round ends, whether it should feel calm or frantic, portrait or landscape, which art style fits.
Each question arrives with an answer already chosen, its best guess based on what you wrote. When the guess is right, you tap Continue. When it is not, you pick something else or type your own answer. Most people change one or two and move on.
Step 3: Review the plan and the concept art
Before anything is built, you see the plan. It has a title, a short pitch, and a list of every part of the game, from the controls and the levels to the menus. Concept art shows the look you chose applied to your world.
This is the cheapest moment to change your mind, so read it properly. If the pitch misses the point, say so, and the plan updates. Getting the plan and concept art only needs a free sign-in.
Step 4: Let it build, then scan to play
Once you approve the plan, Tyrbo builds. It assembles the game from tested bricks and map recipes, writes new code for anything the library does not cover, and pulls or generates art in your chosen style. Building runs on a paid plan with monthly credits.
Along the way it checks the game: no soft-locks, smooth on low-end Android phones, ads and purchases wired, leaderboards live. When it is ready, you scan a code and play it on your phone that same day.
Step 5: Change it by talking, then ship it
Now you play and react. Too easy? Say so. Want a shield power-up or a darker night level? Ask. Each request changes the game you already have.
You can also ask for testing tools built into your game, such as skipping to the last level or a slider for spawn rate. When it feels right, you get a signed Android build and a checklist for Google Play; the walkthrough on publishing a game on Google Play covers that last stretch. For a longer version of all five steps, read how to make a game with AI.
Ideas you could type
- A frog hops across lily pads to catch flies before the pond freezes over
- A physics puzzle where you pull pins to guide melting snow into a thirsty cactus
- An idle game where a tiny volcano grows into a whole island as you tap
- A top-down adventure where a mail carrier delivers letters through a forest full of trolls
From a sentence to your phone
- 1
Describe it
One sentence is enough. Say what you tap, what you dodge, what you win.
- 2
Answer a few questions
Each comes with our best guess picked, so most of the time you just tap Continue.
- 3
See the plan
A title, a pitch, every part of the game, and concept art, before anything is built.
- 4
Play it today
Scan the code and it runs on your phone. Change it by talking to it.
Built to ship, not just to prototype
Every game leaves the pipeline with all of this checked, not hoped for.
- No soft-locks
- Runs on low-end Android
- Ads and purchases wired
- Leaderboards live
- A signed build you own
Questions people ask
How long does it take to make a game with AI?
The describing and planning part is short, since most questions come with a good answer already picked. Building takes longer, and your game is playable on your phone the same day. Tuning it until it feels great is up to you.
What do I need to get started?
A browser and an early access spot. Tyrbo lets makers in from a waitlist a few at a time. There is no software to install, and you play your game by scanning a code with your phone.
What if the AI guesses wrong about my game?
Every guess is shown to you as a question you can change, and the whole plan is visible before building starts. After it is built, you can still change anything by describing what you want instead.
Do I own the game I make with AI?
Yes. The AI does the building, but the game is yours: full ownership and commercial rights, and a signed Android build when you finish. Making it with AI does not give anyone else a share of what you made.
Your game is one sentence away.
Get early accessWe are letting makers in a few at a time. One email when your spot opens.