Tyrbo Get early access

A game maker where you describe the game instead of learning an engine

If you are comparing game makers, the real question is how much you have to learn before you get to make anything. With a traditional engine, the answer is an editor, a scripting language and a build process. With Tyrbo, you describe the game, agree on a plan, and play it on your phone. It runs in your browser, so there is nothing to install.

Get early access

We are letting makers in a few at a time. One email when your spot opens.

  • Match-3 puzzle game concept art in the bright and bold lookMatch-3 puzzle · Bright and bold
  • Survivors game concept art in the 16-bit pixel lookSurvivors · 16-bit pixel
  • Platformer game concept art in the 16-bit pixel lookPlatformer · 16-bit pixel
  • Top-down adventure game concept art in the 16-bit pixel lookTop-down adventure · 16-bit pixel
  • Tower defense game concept art in the bright and bold lookTower defense · Bright and bold
  • Runner game concept art in the bright and bold lookRunner · Bright and bold
  • Cozy farm and garden game concept art in the cozy cartoon lookCozy farm and garden · Cozy cartoon
  • Card battler and autobattler game concept art in the gilded fantasy lookCard battler and autobattler · Gilded fantasy
Looks Tyrbo starts games from. Every game ends up with a look of its own.

Making a game the usual way versus with Tyrbo

The usual route goes like this. You download an engine, learn its editor, pick up a scripting language, find or draw art, import it, wire up menus, then figure out how to build for a phone and why it stutters on a cheap one. Many people stop somewhere around step three.

With Tyrbo, the order flips. You start with the game itself: what you tap, what you avoid, what counts as winning. The engine handles the structure underneath, from the game loop to the build. You spend your time on design, which was the part you wanted to do anyway.

What you still decide as the game maker

Skipping the engine does not mean giving up control. You are still the designer:

  • The genre and the core action, whether that is swapping gems, jumping gaps or placing towers.
  • How hard it gets, and how fast.
  • The look, picked from 24 art directions, from pixel art to toy-like 3D.
  • Portrait or landscape, since each game has one orientation.
  • Every later change, made by telling Tyrbo what you want different.

It even writes debug helpers into your game on request, like jumping to a level or spawning an enemy, so you can test like a developer without being one.

What a good game maker should give you at the end

Whatever tool you choose, judge it by what you hold when you are done. Tyrbo hands you a game that has been checked on low-end Android phones, has no soft-locks, comes with ads, purchases and leaderboards already wired, and arrives as a signed build you own outright, commercial rights included.

Android comes first: alongside the build you get a step-by-step checklist for putting it on Google Play. Games play on your phone the same day you make them, so you are testing on the device your players will use from the very first build, not at the end.

Where to go from here

If you know the kind of game you want, the genre and style pages go deeper. A flat, sprite-based game fits the 2D game maker page; models and depth belong to the 3D game maker. If this is your very first project, start with the game maker for beginners guide, which helps you pick an idea small enough to finish and good enough to keep playing.

Not sure yet? Write the game down the way you would pitch it to a friend and look at the plan Tyrbo comes back with. Reading a plan is the fastest way to find out whether your idea has a game in it.

Ideas you could type

  • A platformer where a tiny robot climbs a clock tower and the gears change speed every level
  • A town builder on floating islands linked by rope bridges that sway in the wind
  • A card battler where your deck is a set of garden tools fighting off hungry weeds

From a sentence to your phone

  1. 1

    Describe it

    One sentence is enough. Say what you tap, what you dodge, what you win.

  2. 2

    Answer a few questions

    Each comes with our best guess picked, so most of the time you just tap Continue.

  3. 3

    See the plan

    A title, a pitch, every part of the game, and concept art, before anything is built.

  4. 4

    Play it today

    Scan the code and it runs on your phone. Change it by talking to it.

Built to ship, not just to prototype

Every game leaves the pipeline with all of this checked, not hoped for.

  • No soft-locks
  • Runs on low-end Android
  • Ads and purchases wired
  • Leaderboards live
  • A signed build you own

Questions people ask

Is Tyrbo a game engine?

Yes, it is an AI game engine. Instead of an editor full of panels, you get a conversation: you describe the game, it plans and builds it from tested parts, and you keep shaping it by talking.

Do I need to download anything to use this game maker?

No. The Tyrbo workbench runs in your browser at app.tyrbo.ai, so there is no editor to install, no plugins and no SDK to configure. To play what you made, you scan a code with your phone and the game opens there.

Can I make 2D and 3D games?

Yes. Looks range from flat pixel art and painted storybook styles to low-poly, voxel and toy-like 3D. Physics can be 2D or 3D depending on what the game needs, and 3D models get rigged and animated for you.

Can I sell a game I make here?

You own what you make, with full commercial rights. Each game is wired for ads and in-app purchases and comes with a signed Android build and a checklist for publishing on Google Play.

Which genres does it handle well?

Fifteen today, including match-3, platformers, tower defense, endless runners, cozy farms, card battlers, racing, physics puzzles, word puzzles and idle games. You can ask for other ideas too, and Tyrbo will build them from parts.

Your game is one sentence away.

Get early access

We are letting makers in a few at a time. One email when your spot opens.