Tyrbo Get early access

An arcade game maker for shooters, runners and score chases on your phone

Tyrbo is an arcade game maker that turns a one-line pitch into fast, replayable phone games where skill and a high score are the whole point: space shooters, endless runners, survivors games and party brawlers. Describe yours, and it plans the controls, enemies and scoring with you, and hands you something to play that very day, high score table included.

Get early access

We are letting makers in a few at a time. One email when your spot opens.

  • Survivors game concept art in the 16-bit pixel lookSurvivors · 16-bit pixel
  • Runner game concept art in the bright and bold lookRunner · Bright and bold
  • Arcade shooter game concept art in the deep space lookArcade shooter · Deep space
  • Party arena game concept art in the toy box 3d lookParty arena · Toy box 3D
  • Survivors game concept art in the dark pixel lookSurvivors · Dark pixel
  • Runner game concept art in the neon night lookRunner · Neon night
  • Arcade shooter game concept art in the neon night lookArcade shooter · Neon night
  • Party arena game concept art in the low-poly daylight lookParty arena · Low-poly daylight
Looks Tyrbo starts games from. Every game ends up with a look of its own.

What makes an arcade game feel good

Arcade games are judged in the hands. The controls must respond the instant a thumb moves. Hits need weight: a flash, a shake, a pop of particles and a sound. Runs should be short enough that dying makes you want another, and the score should climb visibly so every second feels like progress.

Tyrbo's plan names these up front: the control scheme, the feedback on hits and pickups, the length of a run and how scoring works. Once you play, describe what feels sluggish or flat, and the next build tightens it.

Space shooters and twin-stick arenas

A vertical space shooter is about patterns: enemy formations that sweep in, bullets you can read and dodge, power-ups that change your spread. A twin-stick arena is about space: swarms closing in from every side while you circle and fire.

Tyrbo builds both on a tested arena recipe, with enemies, waves and bosses designed around your theme. The design questions it asks are the real ones: how dense can the bullets get before they stop being fair, and how often does a power-up drop? The space shooter game maker page has more.

Runners, survivors and party brawlers

The other arcade shapes Tyrbo builds well:

  • Endless runners. Lanes or rooftops, obstacles that speed up, coins and gates. The endless runner game maker covers lane and side-view styles.
  • Survivors games. One hero, a growing horde, automatic attacks and a level-up choice every minute or so. The fun is in the build you assemble; see the survivors game maker.
  • Party brawlers. Chubby characters bumping each other off a floating arena, with bouncy pads and falling hazards. See the party game maker.

Each comes with your own art direction and a matching interface.

High scores, leaderboards and smooth frames

A score chase only works if the score is fair. Leaderboards come switched on, and runs are verified against soft-locks, so nobody gets stuck in a frozen state where nothing can happen next.

Arcade games also push hardware: hundreds of bullets, dozens of enemies, effects on every hit. The engine verifies that this load holds on a budget Android device, so the crowd of monsters keeps moving without hitches. Ads and purchases come wired too, from a rewarded revive to cosmetic ships, and you decide how much of either to use.

Ideas you could type

  • A space shooter where a tiny paper ship battles origami birds over a starry sky
  • A survivors game where a garden gnome fends off endless snails with spinning shovels
  • An endless runner where a skateboarding raccoon grinds rails across city rooftops
  • Sumo penguins bump each other off a melting iceberg that shrinks every round

From a sentence to your phone

  1. 1

    Describe it

    One sentence is enough. Say what you tap, what you dodge, what you win.

  2. 2

    Answer a few questions

    Each comes with our best guess picked, so most of the time you just tap Continue.

  3. 3

    See the plan

    A title, a pitch, every part of the game, and concept art, before anything is built.

  4. 4

    Play it today

    Scan the code and it runs on your phone. Change it by talking to it.

Built to ship, not just to prototype

Every game leaves the pipeline with all of this checked, not hoped for.

  • No soft-locks
  • Runs on low-end Android
  • Ads and purchases wired
  • Leaderboards live
  • A signed build you own

Questions people ask

Can I make an arcade game without coding?

Yes. Say what you steer, what you shoot or dodge and what ends a run. Pick from a few suggested answers, check the plan and its concept art, and the build follows. Control feel, enemy patterns and scoring all change by asking.

Does my arcade game get a leaderboard?

Yes. Leaderboards are live in every game that leaves the pipeline. You decide what they rank, such as best score, longest run or fastest clear, and the plan includes it.

Can it handle lots of enemies and bullets on screen?

Within reason, yes. Smooth play on a low-end Android phone is a release requirement. Enemy counts, bullet counts and effects are budgeted for modest phones, and if a busy moment stutters, you can ask for it to be tuned.

Can I give my arcade game a retro pixel look?

Yes. Pixel art in 16-bit or tiny 8-bit styles is among the art directions, along with neon, deep space, cartoon and low-poly 3D looks. Each game holds one look across sprites, effects and its interface skin.

Do I own the arcade game I make?

Yes. The game and its commercial rights are yours. What you take away is a signed Android build, ready for the store, plus a checklist that walks through publishing on Google Play one step after another.

Your game is one sentence away.

Get early access

We are letting makers in a few at a time. One email when your spot opens.