Tyrbo Get early access

Make an endless runner game with AI, built for one more run

Tyrbo is an AI endless runner maker. Say who is running, where and from what, and it plans the track, the obstacles and the rewards with you, then builds a runner that is on your phone the same day. Runners look simple and are all about rhythm, so most of your time goes into how speed, obstacles and rewards line up.

Get early access

We are letting makers in a few at a time. One email when your spot opens.

  • Runner game concept art in the bright and bold lookRunner · Bright and bold
  • Runner game concept art in the neon night lookRunner · Neon night
  • Runner game concept art in the candy cute lookRunner · Candy cute
  • Runner game concept art in the low-poly daylight lookRunner · Low-poly daylight
  • Runner game concept art in the toy box 3d lookRunner · Toy box 3D
  • Runner game concept art in the stylised mobile 3d lookRunner · Stylised mobile 3D
  • Runner game concept art in the voxel blocks lookRunner · Voxel blocks
  • Runner game concept art in the 16-bit pixel lookRunner · 16-bit pixel
Looks a endless runner game can start from. Pick one, mix two, or name your own.

Three lanes or side view: pick your runner

Runners come in two main shapes. Behind-the-back runners put the hero on a road with lanes; you swipe left and right to change lanes, up to jump and down to slide. Side-view runners show the hero from the side, running on their own while you tap to jump gaps and duck under things.

Tyrbo builds the lane style on its race track recipe and the side view on its side-view level recipe with a tested side-view body, so the basic movement and collisions start out right. You choose the camera, the number of lanes and the swipe set. Most runners are portrait, which suits one-thumb play on a phone, and the plan usually starts there.

Speed, patterns and a fair difficulty ramp

An endless runner is a speed curve. The run starts slow enough to learn, then speeds up until reactions fail. The craft is in how obstacles are placed. Pure randomness creates impossible walls; good runners stitch together short handmade chunks, each one fair alone, and pick harder chunks as the speed climbs.

Tell Tyrbo the obstacles you picture (barriers, trains, gaps, swinging logs) and it builds the chunk set and the ramp, each obstacle a small piece of code inside your project. To tune, ask for a speed slider, a jump-to-distance button and an invincible mode inside the game, so you can watch the late stretch without surviving it first.

Coins, power-ups and number gates

What the runner collects gives the run a second goal beyond survival. Coins in lines guide the eye to the safe path. Power-ups break the rhythm in good ways: a magnet, a shield, a jetpack stretch above the obstacles. Some runners add gates marked with numbers, where choosing the right side grows your crowd or your power before the next obstacle.

Ask for any of these and the AI endless runner generator writes them in. Then spend the coins on something: new characters, upgrades that make power-ups last longer, or daily missions. The game comes wired for ads and purchases, so a rewarded revive after a crash is easy to offer.

Make an endless runner without coding, looking like yours

Runners live on a clear silhouette and a world that rushes past. Tyrbo gives your game its own look, drawing on a curated 3D platformer kit and generating the rest: a voxel city, a cute candy road, a neon highway at night or deep space. The menus, fonts and buttons are skinned to match.

The score chase needs a leaderboard, so it is live at release. The other checks run too: no spot where a death is unavoidable for the wrong reasons, smooth frames on cheap Android phones, a signed build you own. For quick, one-tap games in general, see the hypercasual game maker.

Start a endless runner game with one sentence

  • A corgi sprinting down three lanes of a seaside boardwalk, dodging gulls and grabbing donuts
  • A ninja running across rooftops at night, leaping gaps while a shadow dragon chases behind
  • A voxel miner racing through a collapsing mine cart track, ducking beams and grabbing gems
  • A crowd runner where you pick number gates to grow your army before the castle at the end

From a sentence to your phone

  1. 1

    Describe it

    One sentence is enough. Say what you tap, what you dodge, what you win.

  2. 2

    Answer a few questions

    Each comes with our best guess picked, so most of the time you just tap Continue.

  3. 3

    See the plan

    A title, a pitch, every part of the game, and concept art, before anything is built.

  4. 4

    Play it today

    Scan the code and it runs on your phone. Change it by talking to it.

Built to ship, not just to prototype

Every game leaves the pipeline with all of this checked, not hoped for.

  • No soft-locks
  • Runs on low-end Android
  • Ads and purchases wired
  • Leaderboards live
  • A signed build you own

Questions people ask

Can I make an endless runner without coding?

Yes. One line about the runner, the world and what blocks the way is a fine start. A couple of quick choices follow, most already answered for you, then a plan with concept art, then a build. Speed, obstacles and rewards change whenever you ask.

Can I make a three-lane swipe runner?

Yes. Lanes, a sideways swipe to change lanes, jump and slide is the standard layout Tyrbo builds on its race track recipe. You choose the number of lanes, the camera height and which swipes do what.

Does an endless runner have levels?

It can go either way. A true endless runner has one run that gets harder until you fail. Some runners add stages with a finish line, missions or distance goals. Tell Tyrbo which you want, or mix them with an endless mode beside a set of short levels.

Can players compete on scores?

Yes. Leaderboards are live in every game Tyrbo ships, so players can compare distance or score. Live play together is not part of what Tyrbo builds today; the competition is through the board.

Your game is one sentence away.

Get early access

We are letting makers in a few at a time. One email when your spot opens.