Tyrbo Get early access

A mobile game maker that designs for the phone in your hand

Tyrbo is an AI mobile game maker. You describe a game, it plans every part of it with you, and it builds for a phone from the very first decision: which way the screen faces, where thumbs rest, how small the text can get, and how cheap the hardware might be. The build plays on your phone the same day, and you leave with a signed Android build that is yours.

Get early access

We are letting makers in a few at a time. One email when your spot opens.

  • Match-3 puzzle game concept art in the bright and bold lookMatch-3 puzzle · Bright and bold
  • Survivors game concept art in the 16-bit pixel lookSurvivors · 16-bit pixel
  • Platformer game concept art in the 16-bit pixel lookPlatformer · 16-bit pixel
  • Top-down adventure game concept art in the 16-bit pixel lookTop-down adventure · 16-bit pixel
  • Tower defense game concept art in the bright and bold lookTower defense · Bright and bold
  • Runner game concept art in the bright and bold lookRunner · Bright and bold
  • Cozy farm and garden game concept art in the cozy cartoon lookCozy farm and garden · Cozy cartoon
  • Card battler and autobattler game concept art in the gilded fantasy lookCard battler and autobattler · Gilded fantasy
Looks Tyrbo starts games from. Every game ends up with a look of its own.

Touch controls and one orientation, decided up front

A mobile game is not a desktop game squeezed onto glass. Every Tyrbo game picks one orientation, portrait or landscape, during planning, and the layout, camera and controls are built around it rather than stretched to fit.

Controls start from what a thumb can do comfortably:

  • Tap and hold for one-handed portrait games.
  • Swipe or drag for lanes, aiming and sorting.
  • A virtual stick when a hero needs to roam an arena.

Buttons need room, readable labels and space from the screen edges, and the plan spells this out before anything is built. If a control feels wrong once you play, say so, and it changes in the next build.

Tested on low-end Android, not only on a flagship

Plenty of players hold a phone that is several years old, with modest memory and a slow processor. A game that feels smooth on a new flagship can stutter, overheat or crash on those devices, and the people holding them uninstall without a second thought.

Running on low-end Android is one of the things each game is checked for before it leaves the pipeline, alongside having no soft-locks: no state where a player gets stuck with no way forward. Effects, sprite counts and model detail are scoped with that floor in mind, so the game you tune on your own phone holds up on the phones your players actually carry.

Ads, purchases and leaderboards wired before you ship

On phones, the business side of a game is part of its design. Where a rewarded video fits, what a starter pack contains, which score belongs on a public board: these choices shape the loop, so they are handled while the game is built rather than bolted on at the end.

Each mobile game is delivered with ad and purchase hooks in place and a working leaderboard. You decide how aggressive or gentle it is. A cozy idle game might offer one optional video for a speed boost; a survivors game might trade a video for a second life. You can ask for either, or for none at all.

How the AI mobile game maker works

It begins with one sentence about what you tap, what you avoid and what counts as winning. A few questions follow, each with a suggested answer already chosen. Then comes a plan with a title, a pitch, the full list of parts and concept art, all before a single piece is built.

The build draws on a library of tested pieces and writes whatever is missing as clean code owned by your game. Each game gets its own look and interface skin. Scan the code and it plays on your phone; then talk to it to change it. If you want the longer walkthrough, read how to make a mobile game without coding.

Ideas you could type

  • A one-thumb game where you tap to flip gravity and guide a cat through a spinning space station
  • Sort colorful birds onto branches so each branch holds only one color
  • A portrait arcade game where you swipe to slice falling fruit but must spare the bombs
  • Grow a tiny bakery by tapping ovens, hiring bakers and unlocking new pastries

From a sentence to your phone

  1. 1

    Describe it

    One sentence is enough. Say what you tap, what you dodge, what you win.

  2. 2

    Answer a few questions

    Each comes with our best guess picked, so most of the time you just tap Continue.

  3. 3

    See the plan

    A title, a pitch, every part of the game, and concept art, before anything is built.

  4. 4

    Play it today

    Scan the code and it runs on your phone. Change it by talking to it.

Built to ship, not just to prototype

Every game leaves the pipeline with all of this checked, not hoped for.

  • No soft-locks
  • Runs on low-end Android
  • Ads and purchases wired
  • Leaderboards live
  • A signed build you own

Questions people ask

Can I make a mobile game without coding?

Yes. Everything you do is in words: a sentence to start, taps on a few suggested answers, a read through the plan. Tested pieces cover most of the build and the AI writes the rest. When something feels wrong on your phone, you say what to change.

Will my game run on cheap Android phones?

That is one of the checks every game passes before it leaves the pipeline. Effects, object counts and art detail are kept within what a low-end Android phone can handle, so the game is not tuned only for the newest hardware.

Can I add ads and in-app purchases to my mobile game?

Yes. Games come out wired for ads and purchases, and leaderboards are live. You choose what to offer, such as rewarded videos, a starter pack or cosmetic items, and how often anything appears, by describing it.

Should my phone game be portrait or landscape?

Each game picks one. Portrait suits one-handed play: runners, puzzles, idle games and most casual games. Landscape suits games that need width, like racing or a side-view platformer. The question comes up during planning with a suggested answer, and you can override it.

Can I publish my mobile game on Google Play?

Yes. Android is the first store we support. When the game is ready you get a signed Android build that you own, and a step-by-step checklist that walks you through creating the listing and releasing on Google Play.

Your game is one sentence away.

Get early access

We are letting makers in a few at a time. One email when your spot opens.