Tyrbo Get early access

Make a deckbuilder with AI where every run builds a new deck

In a deckbuilder, the deck is not something you bring to the fight; it is something you grow during the run. You start with a handful of weak cards, add one after each battle, cut the bad ones, and find a combination that wins. Tyrbo builds that run with you, from the starting deck to the map of fights between you and the final boss.

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  • Card battler and autobattler game concept art in the gilded fantasy lookCard battler and autobattler · Gilded fantasy
  • Card battler and autobattler game concept art in the painted storybook lookCard battler and autobattler · Painted storybook
  • Card battler and autobattler game concept art in the anime bright lookCard battler and autobattler · Anime bright
  • Card battler and autobattler game concept art in the bright and bold lookCard battler and autobattler · Bright and bold
  • Card battler and autobattler game concept art in the ink sketch lookCard battler and autobattler · Ink sketch
  • Card battler and autobattler game concept art in the spooky cartoon lookCard battler and autobattler · Spooky cartoon
  • Card battler and autobattler game concept art in the clean neon lookCard battler and autobattler · Clean neon
  • Card battler and autobattler game concept art in the 16-bit pixel lookCard battler and autobattler · 16-bit pixel
Looks a deckbuilder game can start from. Pick one, mix two, or name your own.

The draw pile is the engine

The heart of a deckbuilder is the cycle: draw a hand from your pile, spend energy to play some of it, discard the rest, and reshuffle when the pile runs out. Every rule you set here shapes the whole game.

  • How many cards are drawn each turn?
  • How much energy is there to spend, and can it grow?
  • Do unplayed cards stay or go to the discard?

Draw pile, discard pile and hand all sit on Tyrbo's tested card interface, with energy and health shown on its HUD part, so the cycle works before any theme is applied. Each card's effect is then coded by the AI, one card at a time.

Adding, removing and the art of a thin deck

A deckbuilder's real choices happen between fights. After a win, pick one of three cards, or skip. At a shop, buy a card or pay to remove one. At a campfire, upgrade one. The counter-intuitive lesson the genre teaches is that a smaller deck is often stronger, because your best cards come up more often.

Plan which of these choices your game offers. Then plan your synergies: cards that are weak alone and strong together, such as a card that adds poison and another that doubles it. Ask the AI deckbuilder generator for a test panel that adds any card to your deck, and you can try a combo in one fight.

The run: map, fights, events and relics

A deckbuilder run is a journey across a branching map. Each node is a fight, an elite, a shop, a rest stop or an event, and choosing the path is its own strategy. Relics add another layer: passive items that bend the rules for the rest of the run, like drawing an extra card on the first turn.

Enemies should show their intent, the attack or block they are about to do, so each turn is a puzzle instead of a guess. Tyrbo plans the map, the node types and the enemy roster with you, then builds the run. Start small (one act, a dozen enemy types, a boss) and add acts by asking once it plays well.

Make a deckbuilder without coding, and balance it by asking

Deckbuilders are famously hard to balance, because one card can break a run. Tyrbo makes that loop short: ask for a card to cost one less, or for poison to stack slower, and play the change on your phone right away. A balancing panel can hold your key numbers for quick tweaks.

The game ships after the usual checks: no run that can get stuck, smooth on low-end Android, wired for ads and purchases, a leaderboard for the highest climb. For card battles with a fixed deck, see the card game maker; for teams that fight on their own, see the autobattler game maker.

Start a deckbuilder game with one sentence

  • A deckbuilder where a lost astronaut drafts gadget cards to climb through an alien hive
  • A witch apprentice whose deck of potion cards grows each night as she brews in the forest
  • A roguelike deckbuilder in a sunken library, with ink cards, word spells and paper golems
  • A knight who starts with five rusty cards and drafts relics on a branching mountain road

From a sentence to your phone

  1. 1

    Describe it

    One sentence is enough. Say what you tap, what you dodge, what you win.

  2. 2

    Answer a few questions

    Each comes with our best guess picked, so most of the time you just tap Continue.

  3. 3

    See the plan

    A title, a pitch, every part of the game, and concept art, before anything is built.

  4. 4

    Play it today

    Scan the code and it runs on your phone. Change it by talking to it.

Built to ship, not just to prototype

Every game leaves the pipeline with all of this checked, not hoped for.

  • No soft-locks
  • Runs on low-end Android
  • Ads and purchases wired
  • Leaderboards live
  • A signed build you own

Questions people ask

What is a deckbuilder game?

A card game where building your deck is part of play. You start with a small, weak deck and add, remove or upgrade cards as you go, usually across a run of fights. Each turn you draw a hand from that deck and spend energy to play cards.

What is the difference between a deckbuilder and an autobattler?

In a deckbuilder you draw and play cards yourself each turn, and your choices are about which cards go in the deck. In an autobattler you buy and place a team, then the fight plays out on its own; your choices are about team composition and position.

Can I make a roguelike deckbuilder without coding?

Yes. Describe the hero, a few starting cards, the enemies and how the run is structured. Tyrbo shows you the plan and concept art before building, then you tune card costs, enemy health and rewards in plain words.

How many cards should my deckbuilder start with?

Fewer than you think. A strong first version has a starting deck of around ten basic cards and a pool of a few dozen to draft from. Once the core feels good, ask Tyrbo for more cards, a second hero or a new act.

Your game is one sentence away.

Get early access

We are letting makers in a few at a time. One email when your spot opens.